Description
Update 2.0:
* You can have differents formations from images now
Hello,
I propose a blueprint script that will allow you to have soldiers who will follow you everywhere on different formations.
On 4 different positions (v1):
The video:
It includes 3 meshs from the ” particles effects” project in the learn section. (warSpoil)
For the updated version :
I use 64×64 images to work with black and white.
Compression Setting : VectorDisplacementmap(RGBA8)
TestPointsPattern is your savior that can make your life easy.
Test button to test your config
Have fun understanding the behavior, it’s only here to give you an exemple of how you can work with this system.
Technical Details
Number of Blueprints: 3 (character, AI and test images)
Number of CPP: 2 (1 .h and 1 .cpp)
Input: base + inside blueprint
Documentation: In project
Video of exemple (v1): https://youtu.be/_BCttLs_R60
Meshs: 3 meshs from the “particle Effects” learn section (warSpoil)
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3