Minotaur2 (Modular)

Minotaur low poly model

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Description

Rendered in UE4.

Modular(few Blueprints for demo).

SK parts: 2 parts Belt, Brown, 5 Fur parts, 11 Horns, Neck 2 rings Nose, 2 biceps straps.

The movement of the nose ring, the bones in the neck, the fabric in the belt, everything is done by physical simulation. If you want to slow down objects or speed them up, just change the dumping settings.

You can also attach your weapon by replacing the ax in the blueprint.

Animations: 30.

Materials: Body, Eye, Armor, Axe, Fur, Horns.

Texture skins: Body 2 skins and RGB control.

RGB Masks: 1 for each material and 4 Masks for Body Tattoo.

PBR textures (Metallic/Roghness).

Extra bones (joints in skeletal mesh): jaw, tongue1-3, Nose, Eye_r, Eye_l, Ear_r, Ear_l, Spike1-4, Tail_0-Tail_3, StrapB_1, StrapB_2, StrapA_1, StrapA_2, StrapA_3, StrapC_1, StrapC_2, StrapC_3.

Technical Details

videopreview

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 30

Animation types (In-place): 30

Number of characters: 1 character (2 basemesh)

Vertex counts of characters: Body-5881, Armor-2588, Horns-4574, Fur-13391, Axe-1098

Number of Materials and Material Instances: 6 Materials

Number of Textures: 43

Texture Resolutions: (Body 4096×4096, Eye 1024×1024, Armor 2048×2048, Fur 2048×2048, Axe 2048×2048, Horns 2048×2048)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3