Description
A missile and rocket control system using only Blueprints. Supports all missile types. Network Replicated.
This control system makes it easy to add guided, controlled and unguided rockets and missiles to your projects.
It is self contained making integration into your project simple.
Missiles can be launched by players or stand alone static pawns.
Add missiles to your game vehicles.
Easily create new missile types by changing control variables without having to change Blueprints.
See a brief demo here: https://www.youtube.com/watch?v=LEvuDOaJDuE
Technical Details
Number of Blueprints: 8 including 22 functions
Input: Standard and User Defined
Network Replicated: Yes
Supported Development Platforms:Blueprint Editor
Windows: Yes
Mac: Not Tested, although should work on most operating systems.
Documentation: https://drive.google.com/drive/folders/12kM9lmp3Em3XCYtS1IF9e_VHuUbbBk5r?usp=sharing
Important/Additional Notes:
Being a control system, only 1 missile mesh, 1 set of sound files, 1 smoke effect and one explosion effect is provided for demonstration purposes. The intention is that you will use this to control your missile meshes with your sound and particle effects.
Supported Engine Versions
4.22 – 4.27, 5.0