Description
※ Preview Video : https://youtu.be/kFVAox4ckzM
※ Tutorial Video (for Metahuman) : https://youtu.be/3ZMzQamkmUI
▶ Retargeted to
UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)
▶ If you want to retarget this animation to another character like metahuman in UE5, please check ‘UE5 IK Retargeter documents’.
(Link : https://docs.unrealengine.com/5.0/en-US/ik-rig-animation-retargeting-in-unreal-engine/)
※ Metahuman in the images is not included in the product.
▶ Contents :
※ Mocap Animations 20*3 = 60 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
※ Mocap Animation loops 8*3 = 24 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
(※Default hand poses are included in the product)
< Animation sequences : 20*3 UE4/UE5/MH>
Anim_OneHandedSword_001_Front_Slash_Vertically_UE4/UE5/MH
Anim_OneHandedSword_002_Front_Slash_Horizontally_UE4/UE5/MH
Anim_OneHandedSword_003_Front_Slash_diagonal_UE4/UE5/MH
Anim_OneHandedSword_004_Front_Thrust_Upper_UE4/UE5/MH
Anim_OneHandedSword_005_Front_Thrust_Middle_UE4/UE5/MH
Anim_OneHandedSword_006_Front_Thrust_Lower_UE4/UE5/MH
Anim_OneHandedSword_007_Left_Slash_Vertically_UE4/UE5/MH
Anim_OneHandedSword_008_Left_Slash_Horizontally_UE4/UE5/MH
Anim_OneHandedSword_009_Left_Slash_diagonal_UE4/UE5/MH
Anim_OneHandedSword_010_Left_Thrust_Upper_UE4/UE5/MH
Anim_OneHandedSword_011_Left_Thrust_Middle_UE4/UE5/MH
Anim_OneHandedSword_012_Left_Thrust_Lower_UE4/UE5/MH
Anim_OneHandedSword_013_Right_Slash_Vertically_UE4/UE5/MH
Anim_OneHandedSword_014_Right_Slash_Horizontally_UE4/UE5/MH
Anim_OneHandedSword_015_Right_Slash_diagonal_UE4/UE5/MH
Anim_OneHandedSword_016_Right_Thrust_Upper_UE4/UE5/MH
Anim_OneHandedSword_017_Right_Thrust_Middle_UE4/UE5/MH
Anim_OneHandedSword_018_Right_Thrust_Lower_UE4/UE5/MH
Anim_OneHandedSword_019_Idle_Comfortable_UE4/UE5/MH
Anim_OneHandedSword_020_Idle_Uncomfortable_UE4/UE5/MH
< *Bonus* Interplation Animation sequences : 8*3 >
Anim_OneHandedSword_001_Front_Slash_Vertically_Interpolation_UE4/UE5/MH
Anim_OneHandedSword_002_Front_Slash_Horizontally_Interpolation_UE4/UE5/MH
Anim_OneHandedSword_003_Front_Slash_diagonal_Interpolation_UE4/UE5/MH
Anim_OneHandedSword_004_Front_Thrust_Upper_Interpolation_UE4/UE5/MH
Anim_OneHandedSword_005_Front_Thrust_Middle_Interpolation_UE4/UE5/MH
Anim_OneHandedSword_006_Front_Thrust_Lower_Interpolation_UE4/UE5/MH
Anim_OneHandedSword_019_Idle_Comfortable_Interpolation_UE4/UE5/MH
Anim_OneHandedSword_020_Idle_Uncomfortable_Interpolation_UE4/UE5/MH
——————————————————————————————–
▶이 애니메이션들은 UE4마네킨 / UE5마네킨에 리타깃 되어 있습니다.
▶만약 당신이 이 애니메이션을 언리얼 엔진에서 다른 캐릭터, 예를 들어 메타휴먼에 리타깃하고 싶다면, 꼭 UE5의 ‘IK리타기터’ 문서를 확인하시길 바랍니다.
(Link : https://docs.unrealengine.com/5.0/en-US/ik-rig-animation-retargeting-in-unreal-engine/)
※위의 이미지 속의 메타휴먼은 프로젝트에 포함되어 있지 않습니다.
※ 모션캡처 애니메이션 : 20*3 = 60 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
※ 모션캡처 루프 애니메이션 : 8*3 = 24 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
(UE4 Mannequin / UE5 Manny / Metahuman Base Skeleton(m_med_nrw_body)
Technical Details
UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Unique Animations: 28
Number of Animations: 84
MetaHuman Skeleton Support: Yes
Body Types Supported: Tall/Male/NormalWeight
Animation types: inplace
Supported Development Platforms:
Windows: Yes
Mac: Yes
We want to grow together with you, so you can e-mail us anytime!
For further information, CONTACT US:
———————————————————————————————
특징:
에픽 스켈레톤에 리깅 되어있는지 : 네
만약 에픽 스켈레톤에 리깅되어있다면, IK본이 포함되어있는지 : 네
애니메이션의 개수 : 84
애니메이션 타입 : inplace
지원되는 개발 플랫폼
윈도우 : 가능
맥 : 가능
감성놀이터/메타휴먼랩은 여러분과 함께 성장해나가고 싶습니다.
언제든지 편하게 이메일로 연락하세요!
Supported Engine Versions
5.0 – 5.3