Description
*** Update- Added new attachments and animations ***
A modular battle rifle with a cross between 70’s and modern styling with fully interchangeable and colourable parts.
The rifle is designed to use .308 calibre caseless rounds, which are also included in the pack alongside both the projectile and a small ammo box.
The pack comes with 3 distinct, yet interchangeable styles, consisting of the standard production rifle, with simple lightweight parts and a carry handle with integrated iron sights.
A more complex tactical version with a retractable style stock, folding style sights and a modular fore grip with sockets on the rails for attaching more modular parts designed for Picatinny rails.
As well as a long marksman version with a recoil absorbent stock and a short range combat scope, also with sockets marked ready for modular parts, as well as a recoil compensating muzzle break and suppressor.
Alongside the standard variants of the rifle is also an optional Electro-magnetic accelerator system that is compatible with all of the interchangeable parts.
The rifle and parts are all scaled to the Epic skeleton and the Picatinny rails are made accurately to the STANAG measurements, so any other accurately made parts should also fit.
The Pack also comes with a new Colour/Pattern Changeable Material that allows you to create custom colour schemes and apply your own camouflage patterns freely, all adjustable within an included demonstration Blueprint.
All Blueprints and materials are clearly commented and easy to follow, even for beginners, and a tutorial is included that explains how everything goes together and how to use the blueprints and materials.
Technical Details
1 Sample blueprint allowing users to quickly look at combinations of parts and a selection of 6 pre-made colour schemes.
71 Textures
The Main Body Parts are 4096, and smaller parts are 2048, with the smallest at 1024.
Comes with a Complimentary Fern/Forest Camo Pattern (2048) and a Checker board Pattern (512).
Each part has a Colour, packed Metallic-Roughness-Ambient Occlusion, and a Normal Map and a Packed Metal, Rough, Wear, Mask for the colour change material.
24 Meshes – One for each part, except for sights are separated into front sights and back sights, as well as the EM System having the 3 lengths of barrel and the battery.
4 Master materials – One for the parts of the weapon, one for the scope’s lenses and one for the tritium sights.
22 Material Instances- 18 For The Original Rifle, 4 For The Dynamic Colour Change Material.
Vertex Counts
Barrels – 3117 to 5851
Stocks – 938 to 1842
Sights – 1322 to 1679
Magazines – 488 to 1174
Receiver – 2914
Muzzle – 486
Silencer – 311
EM System – 2668 to 2728
Ammo Box – 524
LODs all generated in UE4
Collisions All Generated in UE4 – Barrels, Stocks and Receiver all use default generated, all other objects use simplified cube.
Tested in Engine 4.18+
Tested on Windows x64 in editor
If you have any issues, or wish for any improvements, do not hesitate to contact me!
(responses may take up to 48 hours)
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.2