Modular Buildings Fully BP

Modular Buildings to place many kinds of houses

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Description

Preview: https://www.youtube.com/watch?v=klTSTajyf8M&t=69s

Modular Buildings are fully created with Blueprints.

Just place the Actor in your map and you have a complete house.

No correct placement for walls/meshes is needed, but you have the oppinion to build your house manually by placing walls, windows and doors.

You can change many parameters such as Size, Material, add a gutter for rain, and much more.

To set the door to open/close and have transparent windows just change the Variable “Walked On?” to true. You can open the door by clicking on the left mouse button.

If the Variable is set to false, you have a dummy-door and black windows.

To open/Close a door just click on it. If nothing happend you have to add the Action Mapping “ActionButtonMouseLeft” for your left mouse Button in the Input Settings.

What can you do with this Content:

Technical Details

Technical Details:

Texture Size: 512 to 2048

Collision: Custom and Auto

Number of Meshes: 23 and changeable

Number of Materials: 88 with Substance Graph Instances (for a better clarity in Materials-Folder)

Number of Textures: 499 inkl and Substance Textures

Supported Development Platforms: Windows

Supported Target Build Platforms: 4.16 – 4.27

Documentation: See the preview video

Supported Engine Versions

4.16 – 4.27