Description
Preview: https://www.youtube.com/watch?v=klTSTajyf8M&t=69s
Modular Buildings are fully created with Blueprints.
Just place the Actor in your map and you have a complete house.
No correct placement for walls/meshes is needed, but you have the oppinion to build your house manually by placing walls, windows and doors.
You can change many parameters such as Size, Material, add a gutter for rain, and much more.
To set the door to open/close and have transparent windows just change the Variable “Walked On?” to true. You can open the door by clicking on the left mouse button.
If the Variable is set to false, you have a dummy-door and black windows.
To open/Close a door just click on it. If nothing happend you have to add the Action Mapping “ActionButtonMouseLeft” for your left mouse Button in the Input Settings.
What can you do with this Content:
Technical Details
Technical Details:
Texture Size: 512 to 2048
Collision: Custom and Auto
Number of Meshes: 23 and changeable
Number of Materials: 88 with Substance Graph Instances (for a better clarity in Materials-Folder)
Number of Textures: 499 inkl and Substance Textures
Supported Development Platforms: Windows
Supported Target Build Platforms: 4.16 – 4.27
Documentation: See the preview video
Supported Engine Versions
4.16 – 4.27