Description
Character Gear Manager is a basic inventory system to toggle player gear – the visibility of modular character meshes. The included code is meant to be integrated into your RPG inventory system – usually found inside the Equip and Unequip functions.
Video https://youtu.be/nC4Sf3cdong
Content
The main goal of using a modular character is to avoid clipping of character body and gear.
Included is a player character blueprint which contains modular body meshes, and the currently active character model, ready to be equipped with gear items.
Notice Not all items are fully optimized for all character models, usually depends on male and female character proportions. Additional small adjustments, e.g. changing a mesh z value by a few pixel may be required – depends on your custom modular character proportions.
The selection and access of character model specific gear meshes is usually configured inside an inventory item data table, like the one included.
Versions
1.0 Release
Technical Details
To switch player character and gear by data table – example code for equip and unequip functions.
Modular Characters
Modular characters are divided into body segments for feet, legs, arms, hands, etc.
Full Characters
Character modifications: Removal of extra bones, rigged to default UE4 skeleton. Some character features have been removed, usually those tied to extra bones.
Modular Items
Modular items are equipped through pickup items. Additional 12 weapons and 4 shield gear items are included.
Number of Blueprints: 50+
Input: Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation https://docs.google.com/document/d/1mlOBNu2GY7btW1mRp-KABWpkA16ElYsZEnSWRuXD03o
Forum https://forums.unrealengine.com/t/modular-character-gear-manager-with-inventory-items/1281495
Supported Engine Versions
5.2 – 5.3