Modular soldier 1

3D model of The modular Soldier. Rigged to Epic Skeleton. Different color variations

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Description

Technical details

LOD 0: tris ~50161, verts ~27669

Rigged with Epic Skeleton. Eyes and night vision device are rigged with additional bones. Additional bones that are added to Epic Skeleton: Eye_L, Eye_R, FaceJoint_M, nvd1, nvd2

Easy Animations retarget in Unreal Engine. Epic Skeleton/Humanoid rig.

Facial expressions are included (Morph Targets, Blendshapes).

PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!

PBR Textures Metall/Roughness

4K Textures – normal, metallic, roughness, albedo, opacity

2K Textures – normal, metallic, roughness, albedo

9 Texture sets – Body, ACC, Clothes, Teeth, Eyes, HelmBoots01, HelmBoots02, HKM27 IAR, Beretta90Two

The model is completely modular, you can remove or add any part you want.

The full body under the clothes is included, it’s not a cutout!  

Physics is enabled in UE4.

Weapons is included.

Technical Details

(Please include a full, comprehensive list of the features of the product)

Epic Skeleton 

Blendshapes / Morph Targets / Facial Expressions

Modular clothes

Epic Skeleton with additional bones

3rd person character animations are included

Guns is included as Static Mesh

 Full body under the clothes

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1 character

Vertex counts of characters: ~27669

Number of Materials and Material Instances: 20

Number of Textures: 79

Texture Resolutions: (Please list all various texture resolutions) 2048×2048, 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Linux: (Yes)

Playstation: (Yes)

Xbox: (Yes)

Documentation: No

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Rigged with Epic Skeleton with additional bones. Before retarget move out her thighs/legs a little bit for better results.

Additional bones that are added to Epic Skeleton: Eye_L, Eye_R, FaceJoint_M, nvd1, nvd2

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3