Mono Ticking Plugin

Optimize your Games by reducing Tick() Overhead!

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Description

UPDATE 1.1 (Active Nov 2nd 2020): added the ability to Tick Groups Individually, and exposed Subsystem Tick Functions to Blueprint! Please Check Warnings and Comments in both the documentation and Functions for execution Details.

Optimize how your games run with this Tick() system implementation.

Unreal Engine 4’s Tick system, while very powerful, runs many functions for each and every Object it ticks for, resulting in overhead and lost frames when many ticking objects are active. This plugin aims to address this and reduce code calls for your applications.

Improve the performance of your Tick by over 2 entire Milliseconds of Game CPU Load time. That translates to up to 20 Frames per second when running at higher refresh rates!

Technical Details

Code Modules:

Number of Blueprints: 4

Number of C++ Classes: 6

Network Replicated: Is Multiplayer Compatible

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation

Important/Additional Notes: N/A

Supported Engine Versions

4.24 – 4.27, 5.0 – 5.3