Morbid Pack Volume 1

Dead characters and props to bring your scene to horror

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Description

Morbid Pack Volume 1

First of many to come

Characters and Props great for scattering around a scene and bringing it to horror

Blueprint Actors for easy scene creation

Pack includes an easy to setup physical assets intended for cool interactions in game

Revamp Update 11/4/22

This will be MPV1’s last update (For now?). In this update I have revamped and optimized textures, revamped a few props, animated more props, as well as added the ability to swap custom meshes into the Metal Noose and Regular Noose Hanging blueprints. You can now effectively hang your own characters with drag and drop instead of just putting them on the good ole hook. UE5 Physics is still different than UE4 so make sure your using the proper version or things might be a little wonky. Tutorials and information below is still good so check them out.

Update Features

All the old assets are still there as they can work in junction with the new. Got big plans and new software to make bigger and better packs down the road so keep your eye out I’m not done yet.

Goes well with Morbid Pack Volume 2

Update 4.27 + Custom Mesh Tutorial (No longer Needed but still useful if you want to learn)

Video Showcase

Physics Tutorial (No longer Needed but still useful if you want to learn)

Short Guide for new Features

*Make sure you enable substepping under physics tab in project settings for proper function for physics interactions*

UE5 Update 5/20/22

With this update I have created a new showcase inside UE5 as well as new blueprints, you can now easily drag and drop these Physics assets into your environment to quickly create a cool physics interaction. Inside the Custom Mesh Blueprint you can quickly switch out with your own mesh. No more need to spend time setting anything up. However the tutorials will remain so you can learn what you can from them!

Morbid Pack Update 1.2 8/24/21

Morbid Pack Update 1.3 10/14/21

Thank you all for the support, We are looking forward to getting Volume 2 in your hands soon!

Technical Details

Vertices: 19,609

Faces/Quads: 19,608

Triangles: 39,214

V: 15,403

F: 15,236

Triangles: 39,214

V: 25,059/ without body: 4,450

F: 24,027/ without body: 4,41

T: 48,052/ without: 8,838

V: 1,480

F: 1,347

T: 2,678

V: 2,588

F: 2,076

T: 3,174

V: 564

F: 561

T: 1,082

V: 556

F: 478

T: 1,084

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 14 Static Poses and Standard Thirdperson Anims

Animation types (Root Motion/In-place): In-place

Number of characters: 3

Vertex counts of characters: 500-40K

Number of Materials and Material Instances: 1 Master Material, 20 Material Instances

Number of Textures: 66 (Albedo, Normal, Roughness, AO)

Texture Resolutions: (4K and 2K)

Supported Development Platforms:

Windows: (Yes)

Mac: (Can’t Test)

Documentation: https://www.youtube.com/watch?v=NUHK0tIPCLI

Important/Additional Notes: More Content and Variations will be added in updates

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3