Description
This AAA humanoid monster character is most suitable for brawler-type enemy hordes in shooter, zombie, post-apocalyptic, horror, or survival games and simulations. The character carries a capsule of simulated physics-based liquid whose material contains a color parameter in its material node.
Technical Details
94 bones total; includes identical UE mannequin bones placed in standardized hierarchy and
19 Facial Bones:
upperFaceRig
rBrowInner
rBrowMid
rBrowOuter
lBrowInner
lBrowMid
lBrowOuter
CenterBrow
MidNoseBridge
lEyelidLowerOuter
lSquintInner
lSquintOuter
rSquintInner
rSquintOuter
lCheekUpper
rCheekUpper
Nose
lNostril
rNostril
6 Wing Bones:
wing01_l
wing02_l
wing03_l
wing01_r
wing02_r
wing03_r
3 Gauze Bones:
gauze01
gauze02
gauze03
Includes static mesh of customizable physics-based liquid material attached to socket of skeletal mesh.
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes; default UE4 mannequin animations
Number of Animations: 8
Animation types (Root Motion/In-place): In-place
Number of characters: 1
Vertex counts of characters: 87,098 vertices
Number of Materials and Material Instances: 28 materials; 3 material instances
Number of Textures: 97
Texture Resolutions: 2K and 4K
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: https://t.me/royalvibemedia
Supported Engine Versions
5.2 – 5.3