Mosquito Man

Terrifying insect man mutant with a multi-bladed hand that is attached to tubes that feed to a large capsule of [simulated physics-based] blood carried on its back.

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Description

Video Demonstration

This AAA humanoid monster character is most suitable for brawler-type enemy hordes in shooter, zombie, post-apocalyptic, horror, or survival games and simulations. The character carries a capsule of simulated physics-based liquid whose material contains a color parameter in its material node.

Technical Details

94 bones total; includes identical UE mannequin bones placed in standardized hierarchy and

19 Facial Bones: 

upperFaceRig

rBrowInner

rBrowMid

rBrowOuter

lBrowInner

lBrowMid

lBrowOuter

CenterBrow

MidNoseBridge

lEyelidLowerOuter

lSquintInner

lSquintOuter

rSquintInner

rSquintOuter

lCheekUpper

rCheekUpper

Nose

lNostril

rNostril

6 Wing Bones:

wing01_l

wing02_l

wing03_l

wing01_r

wing02_r

wing03_r

3 Gauze Bones:

gauze01

gauze02

gauze03

 Includes static mesh of customizable physics-based liquid material attached to socket of skeletal mesh.

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes; default UE4 mannequin animations

Number of Animations: 8

Animation types (Root Motion/In-place): In-place

Number of characters: 1 

Vertex counts of characters: 87,098 vertices

Number of Materials and Material Instances: 28 materials; 3 material instances

Number of Textures: 97

Texture Resolutions: 2K and 4K

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: https://t.me/royalvibemedia

Supported Engine Versions

5.2 – 5.3