Motion Capture Animation for Storytelling Game Vol.4 Rifle

This anim pack contains realistic mocap animations with loops for Game Production.

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Description

※ Preview Video : https://youtu.be/GJKfNt-zWIk

※ Tutorial Video (for Metahuman) : https://youtu.be/3ZMzQamkmUI

▶ Retargeted to

UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)

▶ If you want to retarget this animation to another character like metahuman in UE5, please check ‘UE5 IK Retargeter documents’.

(Link : https://docs.unrealengine.com/5.3/en-US/ik-rig-animation-retargeting-in-unreal-engine/)

※ Metahuman in the images is not included in the product.

Contents :

※ Mocap Animations 20*3 = 60 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)

※ Mocap Animation loops 8*3 = 24 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)

(※Default hand poses are included in the product)

Anim_Rifle_001_Front_StandingFire_Aim – UE4/UE5/MH

Anim_Rifle_002_Front_StandingFire_SingleShot – UE4/UE5/MH

Anim_Rifle_003_Front_StandingFire_RapidFire – UE4/UE5/MH

Anim_Rifle_004_Front_HipFire_Aim – UE4/UE5/MH4

Anim_Rifle_005_Front_HipFire_SingleShot – UE4/UE5/MH

Anim_Rifle_006_Front_HipFire_RapidFire – UE4/UE5/MH

Anim_Rifle_007_Left_StandingFire_Aim – UE4/UE5/MH

Anim_Rifle_008_Left_StandingFire_SingleShot – UE4/UE5/MH

Anim_Rifle_009_Left_StandingFire_RapidFire – UE4/UE5/MH

Anim_Rifle_010_Left_HipFire_Aim – UE4/UE5/MH

Anim_Rifle_011_Left_HipFire_SingleShot – UE4/UE5/MH

Anim_Rifle_012_Left_HipFire_RapidFire – UE4/UE5/MH

Anim_Rifle_013_Right_StandingFire_Aim – UE4/UE5/MH

Anim_Rifle_014_Right_StandingFire_SingleShot – UE4/UE5/MH

Anim_Rifle_015_Right_StandingFire_RapidFire – UE4/UE5/MH

Anim_Rifle_016_Right_HipFire_Aim – UE4/UE5/MH

Anim_Rifle_017_Right_HipFire_SingleShot – UE4/UE5/MH

Anim_Rifle_018_Right_HipFire_RapidFire – UE4/UE5/MH

Anim_Rifle_019_Idle_Comfortable – UE4/UE5/MH

Anim_Rifle_020_Idle_Uncomfortable – UE4/UE5/MH

★BONUS★

Anim_Rifle_001_Front_StandingFire_Aim_Interpolation – UE4/UE5/MH

Anim_Rifle_002_Front_StandingFire_SingleShot_Interpolation – UE4/UE5/MH

Anim_Rifle_003_Front_StandingFire_RapidFire_Interpolation – UE4/UE5/MH

Anim_Rifle_004_Front_HipFire_Aim_Interpolation – UE4/UE5/MH

Anim_Rifle_005_Front_HipFire_SingleShot_Interpolation – UE4/UE5/MH

Anim_Rifle_006_Front_HipFire_RapidFire_Interpolation – UE4/UE5/MH

Anim_Rifle_019_Idle_Comfortable_Interpolation – UE4/UE5/MH

Anim_Rifle_020_Idle_Uncomfortable_Interpolation – UE4/UE5/MH

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이 애니메이션들은 UE4마네킨 / UE5마네킨에 리타깃 되어 있습니다.

만약 당신이 이 애니메이션을 언리얼 엔진에서 다른 캐릭터, 예를 들어 메타휴먼에 리타깃하고 싶다면, 꼭 UE5의 ‘IK리타기터’ 문서를 확인하시길 바랍니다.

(Link : https://docs.unrealengine.com/5.0/en-US/ik-rig-animation-retargeting-in-unreal-engine/)

※위의 이미지 속의 메타휴먼은 프로젝트에 포함되어 있지 않습니다.

※ 모션캡처 애니메이션 : 20*3 = 60 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)

※ 모션캡처 루프 애니메이션 : 8*3 = 24 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)

(UE4 Mannequin / UE5 Manny / Metahuman Base Skeleton(m_med_nrw_body)

Technical Details

UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Number of Unique Animations: 28

Number of Animations: 84

MetaHuman Skeleton Support: Yes

Body Types Supported: Tall/Male/NormalWeight

Animation types: inplace

Supported Development Platforms:

Windows: Yes

Mac: Yes

We want to grow together with you, so you can e-mail us anytime!

For further information, CONTACT US:

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특징:

에픽 스켈레톤에 리깅 되어있는지 : 네

만약 에픽 스켈레톤에 리깅되어있다면, IK본이 포함되어있는지 : 네

애니메이션의 개수 : 84

애니메이션 타입 : inplace

지원되는 개발 플랫폼

윈도우 : 가능

맥 : 가능

감성놀이터/메타휴먼랩은 여러분과 함께 성장해나가고 싶습니다.

언제든지 편하게 이메일로 연락하세요!

Supported Engine Versions

5.0 – 5.3