Description
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I look forward to your feedback and suggestions for improving the plugin.
I’m thinking of adding “Mass Entity” to the plugin, but I don’t know how flexible it is for different gameplay options. If someone is already well acquainted with Mass, you can share information in Discord. Little information about the framework.
Formation Types:
Blueprints:
UI:
One C++ file for HUD selection.
Technical Details
Number of Blueprints: 11
Number of C++: 2 (HUD, Funcitons Library)
Supported Development Platforms:
Windows: Tested
Supported Engine Versions
5.3