MW Conifer Trees Forest Biome

MW FOREST: Complete biome solution to build a photorealistic conifer forest. Full procedural forest generation. Photogrammetry models and textures of trees, rocks, debris & plants. Powerful materials and landscape shader.

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Description

Documentation: Online Documentation

For support please join our: Discord Channel

Runtime Demo UE5.2:

MWCF4DemoUE52

(Demo related assets like: UI, character, sounds not included)

Videos:

First Person – Roaming The Forest Daytime

First Person – Roaming The Forest Autumn

First Person – Roaming The Forest Winter

Complete forest biome solution to build a next-gen photo realistic conifer tree forest composed of fir trees and various plants species. Professionally scanned photogrammetry models and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.

Powerful procedural generation:

Full procedural forest generation or painting with high performance interactive foliage and advanced wind system.

Build a incredibly detailed forest with thousands of trees only with a few clicks, using powerful procedural foliage generation.

Advanced materials and function:

The advanced ground material with 4 different surface types: forest, moss, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions and a complete snow system are only some of the powerful material functions include with the product.

Shared structure and functions:

Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)

FOREST BIOME FEATURES [4.2.5]:

ASSET LIST [4.2.5]:

TREES SPECIES [4.2.5]:

(only same version assets are compatible with each other)

ADDITIONAL INFORMATION:

Some included environment sound files by various artists https://freesound.org/

(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/

Technical Details

!! Make sure to download our DefaultEngine.INI: CF_Default Settings (UE5.2) (PC)

Full change log is available in our Discord Channel.

Physically-Based Rendering: Yes 

Texture Size: the majority of assets use 4096×4096 base color, normal and utility textures 

Collision: Yes (automatically generated) 

Vertex Count: 14000/7000/3500/100 (trees) 3000-250 (medium assets), 1200-100 (plants) 

LODs: 1-4 Levels of LOD 

Number of Meshes: 105

Number of Materials and Material Instances: 104

Number of Textures: 117

Platforms Tested: PC

Supported Engine Versions

5.1 – 5.3