MW Shrubs and Bushes

MW BIOME: Small Mediterranean Dryland biome with highres Nanite photogrammetry scanned shrubs, bushes, grass, stones using procedural generation, interactive player collision, wind system and much more.

Category:
Tags: , , , , , , , , , , , , , , , ,

Description

Documentation: Online Documentation

For support please join our: Discord Channel

Video:

First Person – Roaming Mediterranean Dryland Dawn

This little Mediterranean Dryland biome includes shrubs, bushes, grass, stones. All assets setup for foliage painting and procedural generation. All foliage is setup with a wind system and player interaction. Professionally scanned photogrammetry models and textures of bushes, rocks, debris, grass ready to build a realistic Mediterranean Dryland.

Full Nanite support:

All assets are high-res Nanite meshes including bushes and plants, as well as rocks and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.

Powerful procedural generation:

Full procedural generation or painting with high performance interactive foliage and advanced wind system.

Build a detailed dryland with shrubs and bushes only with a few clicks, using powerful procedural foliage generation.

Advanced materials and function:

The advanced ground material with 3 different surface types: shrub, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles are some of the powerful material functions include with the product.

Shared structure and functions:

Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)

FEATURES [1.2.1]:

ASSET LIST [1.2.1]:

MWLIB [1.2.1]:

(only same version assets are compatible with each other)

ADDITIONAL INFORMATION:

All included sound files by various artists https://freesound.org/

(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/

Technical Details

!! Make sure to download our DefaultEngine.INI: SB_Default Settings (UE5.2) (PC)

Full change log is available in our Discord Channel.

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 8k & 4k base color, normal, and utility textures

Collision: Yes (automatically generated)

Nanite Triangle Count: 48.000-100 (Shrubs/Bushes)

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 34

Number of Materials and Material Instances: 55

Number of Textures: 41

Platforms Tested: PC

Supported Engine Versions

5.1 – 5.3