Description
Documentation: Online Documentation
For support please join our: Discord Channel
Video:
First Person – Roaming Mediterranean Dryland Dawn
This little Mediterranean Dryland biome includes shrubs, bushes, grass, stones. All assets setup for foliage painting and procedural generation. All foliage is setup with a wind system and player interaction. Professionally scanned photogrammetry models and textures of bushes, rocks, debris, grass ready to build a realistic Mediterranean Dryland.
Full Nanite support:
All assets are high-res Nanite meshes including bushes and plants, as well as rocks and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.
Powerful procedural generation:
Full procedural generation or painting with high performance interactive foliage and advanced wind system.
Build a detailed dryland with shrubs and bushes only with a few clicks, using powerful procedural foliage generation.
Advanced materials and function:
The advanced ground material with 3 different surface types: shrub, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles are some of the powerful material functions include with the product.
Shared structure and functions:
Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)
FEATURES [1.2.1]:
ASSET LIST [1.2.1]:
MWLIB [1.2.1]:
(only same version assets are compatible with each other)
ADDITIONAL INFORMATION:
All included sound files by various artists https://freesound.org/
(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/
Technical Details
!! Make sure to download our DefaultEngine.INI: SB_Default Settings (UE5.2) (PC)
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 8k & 4k base color, normal, and utility textures
Collision: Yes (automatically generated)
Nanite Triangle Count: 48.000-100 (Shrubs/Bushes)
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 34
Number of Materials and Material Instances: 55
Number of Textures: 41
Platforms Tested: PC
Supported Engine Versions
5.1 – 5.3