MW Skeleton

MW CHARACTER: Highly detailed photogrammetry scan of modular human skeleton with various material affects, clean, bloody, old, moss, burned, and ghost

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Description

Documentation: Online Documentation

For support please join our: Discord Channel

Highly detailed photogrammetry scan of anatomically correct human skeleton. Comes with different material styles: Clean, Bloody, Old, Moss, Burned and Ghost shading. Using the skeletons powerful material you can create even more variations or add your own textures to have it fit your environment. The skeleton is provides as various set dressing assemblies: stand, sit, lay and piles. Skeleton parts: skull, torso, arm, head, leg, foot, separated bones and in default pose, ready to be rigged, scaled to UE4 default skeleton size.

FEATURES [1.1.0]:

ASSET LIST [1.1.0]:

Technical Details

Full change log is available in our Discord Channel.

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4096×4096 base color, normal, and utility Textures

Collision: Yes, Automatically Generated

Vertex Count: 61,236/32,868/17,552/9,547 (Skeleton complete)

LODs: 4 Levels of LOD

Number of Static Meshes: 88

Number of Materials and Material Instances: 41

Number of Textures: 31

Intended Platform: PC

Platforms Tested: PC

Supported Engine Versions

5.1 – 5.3