Niagara Bubbles and Glitter

Various glitter and soap bubble systems created in Niagara

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Description

Completely created within the Niagara ecosystem. This project contains 10 individual glitter and bubble Niagara Systems with exposed parameters that control all of the properties of the system.

This real time VFX can be used for a multitude of projects, archviz projects would benefit from it as well as high end visual effects and VP.

Demo videos:

Video Playlist

Important/Additional Notes: Mesh distance fields need to be activated in the project settings in order for collisions to work properly in the GPU emmitters (glitter)

Technical Details

• 11 Niagara Systems

• 2 Textures for the soap bubble material.

• 2 Master materials (glitter and soap bubble) and 2Material instances.

• 5 different static meshes, 2 of them are glitter meshes, 2 of them are sample emitters and 1 is a bubble mesh.

• 1 demo skeletal mesh with animation (mannequin).

• Runs at 60+fps on a GTX 1060.

Type of Emitters: CPU and GPU Emitters

Number of Unique Effects: 11 Niagara Systems

LODs: No

Number of Materials: 2 Master Materials, 2 Material Instances

Number of Unique Meshes: 5 Static Meshes, 1 Skeletal Mesh.

Number of Textures: 2 Textures [2048×2048 and 512×512]

Supported Development Platforms:

Windows: Yes

Mac: No

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3