Description
Skeletal Mesh and Static Mesh Dissolve Effects controlled by Niagara and Material Instance parameters.
If you want to use it with a custom mesh, you need to check “Allow CPUAccess” in the detail panel of the mesh.
Preview : https://youtu.be/fYNJqqCHCyw
Use Niagara Effect in Sequencer – Use Blueprint : https://youtu.be/5QUorXH-dVM
————————————————————————————————————————-
Click My Marketplace to view all of my products. Hope you enjoy it!
You can also join my patreon, I often share some interesting projects there.
Technical Details
Type of Emitters: GPU
Number of Unique Effects: 7
Number of Materials: 20
Number of Textures: 8
Number of Blueprints: 10
Number of Unique Meshes: 6
Supported Development Platforms:
Windows: Yes
Supported Engine Versions
4.27, 5.0 – 5.3