Description
Update 0.4.0
A low-poly Ninja 3d model for games or video clips. Control Rig. Easy retargeting!
Easily create your own animation or edit the finished one with Control Rig!
Video : https://www.youtube.com/watch?v=o-dXdMElS5A
(The video presentation uses animation from the free MCO Mocap Basics starter pack. According to Epic’s policy, I can’t add it to the project. But you can easily reconfigure the animation yourself.)
There is no unique paid animation here! (The main animations: walking, running and jumping are taken from Epic and were added to the project for demonstration purposes. This animation has been retargeted and fixed with Control Rig for demonstration);
Animation using Control Rig: https://www.youtube.com/watch?v=x5Feyqh9JsI
AN IMPORTANT ADDITION: For convenient and correct re-targeting of animation, use the Control Rig. In order for any 3d model to be anatomically deformed correctly, additional bones are important in such places as: buttocks, elbows, knees, back, shoulders, etc. This is especially important in case of critical deformation of the 3d model, for example, twine or lower back bends. The basic epic skeleton does not involve the use of additional bones when adding a new animation, so I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones. I repeat, the Control rig automatically INCLUDES and activates additional bones that improve the deformation of the grid during animation:
– this is the preservation of the volume of the buttocks, elbows and knees;
– correction of fingers (a common problem when retargeting animation);
– correction of deformity in the areas of wrist rotation (a common problem);
– additional control of the pelvis, rotation of the shoulders, back, triceps;
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
For any questions, write to us: golden_turtle33@yahoo.com
Technical Details
DETAILS:
– Control Rig;
– Three color textures of clothing;
– Included textures in sizes 4096, and 1024;
– Low Poly All – Verts 22,918; Tris 44,811;
– PBR Materials;
– 4K Textures – Body, Clothes;
– 1K Textures – Eyes, Eyebrows, Eyelashes;
Rigged: (Yes)
Rigged to Epic skeleton: (No) ( The skelaton has the same bone structure and name as the dummy, but additional bones have been added for better control over the character, the position of some bones has been adjusted according to the character, so you should use the reconfiguration method to achieve the best result. There are a lot of video lessons with Retargeting the character on YouTube, and therefore I did not record a lesson on Retargeting. I used this author’s lesson; https://www.youtube.com/watch?v=ljO5_yeF5kA )
Animated: (No) (Only Demo)
Number of Animations: (Demo)
Animation types (Root Motion/In-place):(no)
Number of characters: 1
Vertex counts of characters:22,918
Number of Materials and Material Instances:11
Number of Textures:21
Texture Resolutions: (4096×4096 – Body, Clothes; 1024×1024 – Eyes, Eyebrows, Eyelashes )
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Important/Additional Notes: Body is cut out under the clothing.
Additional bones: https://drive.google.com/file/d/1g-bjHHs1VRRO_g3NBPsKPVs1I3Bdks-i/view?usp=sharing
Supported Engine Versions
5.0 – 5.3