Description
A set of Blueprints that allow you to specify the non-uniform or non-linear scale of user movements in the VR space. Perfect for short-term impact on the player.
Depending on the selected FlowScale parameter, the impact can be clearly felt, or vice versa, almost unconscious for the player.
Video preview: link
Try before buy (compiled project): link
Includes the Blueprints
– BP_DirectionalFlow – gives acceleration when moving in the selected (permanent) direction.
– BP_PlanarFlow – gives acceleration when moving in a given plane.
– BP_GravityFlow – gives acceleration when moving to a given center. The acceleration is the stronger, the closer the player is to the center.
– BP_RingCenteredFlow – gives acceleration when moving to a given center. The acceleration is the stronger, the closer the player is to the center of the ring located around the center.
– BP_TangentFlow – gives acceleration when moving in the direction of a vector tangent to the center. Due to this, the user can accelerate around the center.
– BP_AfterpartyFlow – randomly changes the user’s direction of movement in space, as if the user is very (very, very) drunk.
– BP_CoverFlow – gives acceleration in the Z-axis if the height of the player’s head is below a certain level. Can be used for more convenient use of covers, as well as picking up items from the floor.
Have questions?
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Technical Details
Number of Blueprints: 7
Example Map: Included
Platform Tested: Windows, Oculus Rift, HTC Vive
UPDATE 1 (UE 6.26 and above):
Attention: the influence of the effects on the player can be very strong and lead to Motion Sickness. Therefore, you need to use these effects with caution.
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3