Description
This plugin offers a high-performance runtime texture-based deformation in the player context.
Easily implemented using the material function provided by the plugin and used with the material’s World Position Offset. It also provides a Niagara Function to sample the generated texture.
Due to using the RHI directly and the possible usage of Geometry Shaders if the platform supports it, having a low impact on the Game Thread, Render Thread and GPU, avoiding the Render Thread expensive UKismetRenderingLibrary::DrawMaterialToRenderTarget function.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of Blueprintable Classes: 1
Number of C++ Classes: 22
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Here
Example Project: Here
Example Project Build: Here
Important/Additional Notes: No
Supported Engine Versions
5.1 – 5.2