Nulled Deform

Texture-Based deformation rendering

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Description

This plugin offers a high-performance runtime texture-based deformation in the player context.

Easily implemented using the material function provided by the plugin and used with the material’s World Position Offset. It also provides a Niagara Function to sample the generated texture.

Due to using the RHI directly and the possible usage of Geometry Shaders if the platform supports it, having a low impact on the Game Thread, Render Thread and GPU, avoiding the Render Thread expensive UKismetRenderingLibrary::DrawMaterialToRenderTarget function.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of Blueprintable Classes: 1

Number of C++ Classes: 22

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Here

Example Project: Here

Example Project Build: Here

Important/Additional Notes: No

Supported Engine Versions

5.1 – 5.2