Oak Trees Forest Biome

Oak forest biome is a procedural photorealistic forest biome generator, with tons of trees, rocks, saplings, bushes, grasses, plants, forest sounds etc. It also has landscape materials and global foliage actor.

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Description

Walkable Demo Environments: Summer, Daytime, Foggy (Current version 1.2.2 – See Changelog below)

Changelog

* It may take some time to load the walkable demo maps depending on your hardware, as it loads the whole map at once, so sit back, relax, and let it do its work. *

See Our Other Asset Packs

Introducing the Oak Forest Biome Asset Pack! This pack includes high-quality models and 4k textures, allowing you to create stunning, realistic forest environments in no time.

Also these assets are optimized for both performance and visual fidelity. So, Whether you’re working on a game, film, or other project, these assets will provide the level of realism and fidelity you need. From trees to lush foliage, this asset pack has everything you need to bring your forest scenes to life.

Whether you’re creating a peaceful nature reserve or a dense, dark forest, this asset pack has you covered.

In this asset pack, you’ll find trees, saplings, plants, rocks, and other environmental elements to populate your forests. We’ve also included demo scenes to help you get started quickly. This asset pack also has a global foliage actor to control the most important settings.

Asset List:

Trees: 35

Tree Stump: 3

Fallen Trees: 5

Saplings: 10

Cover Acorn: 5

Cover Branches: 7

Cover Leaves: 4

Ground Moss: 3

Fern: 4

Road: 1

Huge Rocks: 5

Medium Rocks: 7

Small Rocks: 5

Grass: 7

Bushes: 10

Blueprints: 1

Ground Materials: 6

Textures: 166

Ambient Sound Effects: 4

Post Process Materials: 3

Technical Details

Requirements:

This asset pack uses NANITE and LUMEN. A RTX Graphics Card is recommended, use a RTX 2060 Super at least.

Also, you may need to enable the Procedural Foliage option in the Editor Preference to use the Procedural Generation.

(Edit > Editor Preference… > General > Experimental > Foliage > Procedural Foliage)

Number of Unique Meshes: 139

Collision: Yes-Automatically generated

Vertex Count: 21000-7500 (For LOD 0 – 48000-7500) (Trees), 2500-1400 (Medium Assets)

LODs: Yes (1-5 Levels of LOD)

Number of Materials: 11

Number of Material Instances: 32

Number of Textures: 166

Texture Resolutions: Mostly 4096×4096

Platforms Tested: PC

Supported Engine Versions

5.0 – 5.3