Description
Spawn Mode:
Spawn Mode lets you spawn Waypoint Actors from Character location to Objective Actor. You can define how many meshes to spawn and the distance between each mesh.
Spline Mode:
Spline Mode lets you draw a Spline from Character location to Objective Actor.
Both Modes support constant update at given intervals as you move the character and the Waypoint System will always try to find the shortest path from Character to Objective Actor. You can also set the Waypoint System to specific Navigation Query Classes.
This plugin is completely dependent on navmesh and it is important to place the navmesh inside the world. This plugin can only find path inside navmesh.
Out of the box multiplayer supported!
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: docs.yetitechstudios.com/docs/objective-waypoint-system-cpp
Example Project: Coming Soon!
Important/Additional Notes: C++ version of our blueprints project.
Join our Discord Server for support! (Verification is required)
Supported Engine Versions
5.2 – 5.3