Objects Spawner System – Realtime level editor

Objects Spawner System allows the end-user to place objects at runtime using the mouse cursor, edit the added objects, delete unwanted ones that had been spawned, save scenes and load previously saved ones.

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Description

Objects Spawner System, aka OSS, is an Unreal Engine content that allows the end-user to place

meshes and blueprints at runtime using the mouse cursor, select and edit the already spawned objects, delete unwanted objects that had been spawned, save scenes and load previously saved ones.

OSS can spawn unlimited types of meshes, all you need to do is create your list of meshes and it

will produce its proper components from them.

OSS uses Hierarchical Instanced Meshes to reduce the number of draw calls made by the meshes.

With OSS, you can save your scene and you can also load your previous ones.

OSS allows the user to spawn actors from blueprint classes. All you need is to create your list of blueprint classes and you will be able to spawn them.

It also allows them to start with a base level and design it as they wish. They are able to save the current level, stop the game, run the game over again and load previous levels.

Number of Blueprints: 19

Number of Materials: 2

Input: Keyboard, Mouse

Supported Development Platforms: Windows, Linux

Supported engine versions: UE 4.26, UE 4.27, UE 5.0 and UE 5.1

Technical Details

Documentation: GitHub wiki and PDF format

Showcase videos:

Demos:

Important/Additional Notes:

The content comes with assets from the Unreal Engine’s starter content and the third player template and they are just used for showcase and examples.

All the meshes used in the demos and the showcase videos comes from the Megascan free contents, and they are used just for showcases and demos, they are not included with the content.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.1