Description
Documentation for this Product can be found here: https://drive.google.com/open?id=1j3NkZcwqZdj5lh-WDX_JfmbWiP_UtpZT
Material Options vid: https://gfycat.com/PhonySlipperyGyrfalcon
Example 1: https://gfycat.com/LastCircularGreyhounddog
Example 2: https://gfycat.com/DismalHonestAmericanwarmblood
Close up view 1: https://gfycat.com/LiquidElderlyIzuthrush
Close up view 2: https://gfycat.com/FirstSickDragon
This is a dynamic, customizable ocean material. It can be used to create many different ocean variations for your environment.
Included in this material is dynamic shore foam, foam on top of the large waves. Color blending between shallow and deep water and a gerstner function for generating large waves.
Should work right out of the box. The example scene included will show the material in action.
Technical Details
If when you open up this pack for the first time and there’s a weird black dotted foam covering everything, that means there’s one more setting to turn on. Open up your project settings, Go to Engine- Rendering settings and under Lighting enable the setting called Generate Mesh Distance Fields, that will fix your problem of the foam covering everything.
Texture Resolutions:
Number of Materials: 2 material functions, 1 material, 3 material instances
Do Materials derive from a Master Material with instances as variation: (Yes)
Number of Textures: 4
Supported Development Platforms: (Desktop PC)
Supported Target Build Platforms: (4.17.1-4.19)
Documentation: https://drive.google.com/open?id=1j3NkZcwqZdj5lh-WDX_JfmbWiP_UtpZT
Supported Engine Versions
4.17 – 4.27, 5.0 – 5.3