Description
Overview video here;
Door mesh is rigged, you can create opened or closed doors etc.
Technical Details
Texture Sizes: 256×256 – 2048×2048
Scaled to Epic skeleton: (Yes)
Collision: (Yes, automatically generated)
Vertex Count:
Object : Tris
SM_Boss_Chair : 7.462
SM_Big_Flag : 5.888
MatineeCam_SM : 4.528
SM_Desk : 2.466
SM_Shelf_Cabinet : 2.655
SM_Chair : 2.336
SM_Office_Fan_Active : 2.292
SM_Mute_Servant : 2.148
SM_Office_Fan : 2.076
SM_Computer_Monutor : 1.722
SM_Jalousei_Long_Opened : 1.360
SM_Jalousei_Long_Closed : 1.360
SM_Jalousei_Closed : 1.360
SM_Pen_Holder : 1.156
SM_Door_Closed : 1.218
SM_Computer_Case : 874
SM_Earth : 992
SM_Computer_Desk : 828
SM_Monutor_Cable : 860
SM_Folder_Closed : 662
SM_Pen : 636
SM_Folder : 662
SM_Rack : 616
SM_Mouse : 690
SM_Bin : 528
SM_Cabinet_1 : 364
SM_Panel : 332
SM_Printer : 408
SM_Pen_Single : 320
Magazine Meshes : 222
SM_Cabinet_2 : 206
SM_Window : 204
SM_Mini_Table : 200
SM_Middle_Table : 200
SM_Cabinet_3 : 190
SM_Calc : 248
SM_Book : 184
SM_Calender : 148
SM_Office_Screen : 138
SM_Keyboard : 100
SM_Magazine_Opened : 68
SM_Painting : 28
SM_Carpet : 12
SM_Paper : 12
LODs: No (But meshes ready for lod, you can create on UE4.17 or newer version)
Number of Meshes: 51
Number of Materials and Material Instances: 52
Number of Textures: 96
Tested on Windows Platform
Supported Engine Versions
4.17 – 4.27, 5.0 – 5.3