Description
Professional 3d model of ogre with 4 skin packs included interchangeable between the 2 models. The model is rigged with the epic skeleton so you can include all your animations in a flash. Also included are 6 animations and test blueprints to test everything. The model also has a morph target for eye management, a couple of blueprints nodes animate this morph target randomly when you play. There is CUE random sound for footsteps and jump/attack animation.
See here the presentation:
Installation note:
In your project settings you have to check “Enable virtual texture support” because the model use UDIM textures. You need to migrate the coloured folders in your project Content folder( default: “C:UsersxxxDocumentsUnreal ProjectsProjectXXXContent”) and you can use every 4 skin pack for both the models.
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Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
The following extra bones is for facial animation:
c_ear_01_l, c_ear_02_l, c_ear_01_r, c_ear_02_r, c_eye_l, c_eye_offset_l, c_eye_offset_r, c_eye_r, c_eyebrow_full_l, c_eyebrow_01_end_l, c_eyebrow_01_l, c_eyebrow_02_l, c_eyebrow_03_l, c_eyebrow_full_r, c_eyebrow_01_end_r, c_eyebrow_01_r, c_eyebrow_02_r, c_eyebrow_03_r, c_jawbone_x, c_lips_smile_l, c_lips_smile_r, eyelid_bot_l, eyelid_bot_r
eyelid_top_l, eyelid_top_r
Animated: Yes
Number of Animations: 6/8
Animation Type: In-place
Number of characters: 2
Vertex counts of characters:
Ogre_01= 19.936
Ogre_02=16.760
Tris Count of characters:
Ogre_01= 32.484
Ogre_02= 27.558
Number of Materials and Material Instances:
6 materials for each skin pack with subsurface profile for skin
Number of Textures:
3 UDIM Textures for each skin pack (Base Color, OcclusionMetallicRoughness, Normal Map)
1 texture mask for clothes
Texture Resolutions:
Every UDIM skin pack is composed by:
1001 2048×2048 Body
1002 2048×2048 Head
1003 2048×2048 Linbs
1004 512×512 Mouth
1011 2048×2048 Clothes/Belt
1012 512×512 Eyes
1013 2048×2048 Accessories 1
1014 2048×2048 Accessories 2
Supported Development Platforms:
Windows: Yes
Contact me for any question or problem, I will update the files with corrections as soon as possible.
Supported Engine Versions
4.27