Open World AI Multiplayer Spawn System

An easy to use spawn system designed for multiplayer that will save you a lot on performance in open world multiplayer games. Spawning and de-spawning are both taken care of by the server without extra load for the clients, example AI is also included.

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Description

If you are working on a single player open world game I suggest you get the single player pack instead.

The Open World AI Spawn system re-designed for multiplayer experiences!

All the spawn and de-spawn logic is taken care off server side so there’s no extra work for the clients.

This package contains a very accessible spawn system that you can easily combine with your own AI.

The spawn system makes sure that when there are no players around, there’s no AI around.

It also allows you to spawn different groups of AI and add randomization. It’s been made 100% in Blueprints and it’s easy to read/expand upon.

If you are working on an open world game, or a game with bigger levels this system will probably help a lot in performance. It will also help you save time by quickly setting up spawn points.

This package contains some basic AI in there mostly done for demonstration purposes. (Done in Blueprint)

AI included in this package:

Download a playable demo here: https://goo.gl/obPrtB

(Intentionally kept some spawn distances smaller so you get to see the AI spawn)

(Hosting and joining should be done from the same computer)

Technical Details

List of

Documentation: Available via videos:

FAQ:

My AI spawns at 0,0,0 and doesn’t move?

Migrating help.

Behavior toolkit help/tutorial.

Support discord: https://discord.gg/kdqVrWZ

Number of Blueprints: 4 (Plus a few for the example AI and other.)

Input: Keybourd, Mouse

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Engine Versions

4.17 – 4.27, 5.0 – 5.3