Description
This widget will be most helpful to tasks that are related to level design.
It helps you find those tiny little objects that you have immediately forgotten about after placing them, but nevertheless they consume performance.
Technical Details
Video: https://youtu.be/oltORYVSwu4
Number of Blueprints: 7 (editor utility widget)
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation:
Enable “Editor Scripting Utilities” plugin (it must be enabled for this widget to work)
Find “W_Optimizatior_Menu” in your content browser, RMB and “Run” it
Adjust search parameters to your liking and hit “Find”
Important/Additional Notes:
Occlusion state of static meshes can’t be changed in blueprints, so you’ll have to do it manually in “Details” window.
When you hit select “All” or “Next” details window doesn’t update (I can’t force it in blueprints) so you’ll have to focus on a selected actor(default: F) and then click on it again (or ctrl click if you’ve got more than one actor selected).
Supported Engine Versions
4.25 – 4.27