Description
Check out the associated course Optimizing Geometry for Real Time on the Epic Dev Community.
Moving a 3D design into a real-time engine can feel like a daunting and time-consuming task.
Many of the things that are quick, easy, and efficient in a modeling program can cause significant visual artifacts and runtime performance issues that are not straightforward to understand and correct.
Understanding how to model with a real-time application in mind, and what needs to be updated and changed in models from Revit and ARCHICAD, will help artists be more successful in using Unreal Engine and Datasmith as their tool of choice.
In this course, author Steve Biegun takes the artist through the top issues, tools, and techniques they need to understand in their 3D application to make data transfer into Unreal Engine smooth and easy and create more performant real-time applications.
This course aims to provide clarity on how models should be optimally prepared in a 3D modeling program before they are used in Unreal Engine.
By the end of this course, the student will have confidence in their ability to use 3D modeling tools to create optimized models for Unreal Engine projects.
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 4.25
The 3ds Max file and the Datasmith export are in Zip files located in the ContentOptimRT folder.
Supported Engine Versions
4.25 – 4.26