Description
Check out the associated course Optimizing Projects for Real Time on the Epic Dev Community.
It can be a daunting task for a 3D Visualization artist to move a design from a traditional 3D rendering application to a real-time application and create a fast and comfortable user experience. While great strides have been made in making it easy to transfer geometry and materials with Datasmith, understanding the engine details that affect performance and enable a comfortable experience for the user is not so straightforward.
Maximizing the performance of their experience – where milliseconds matter – is a challenge even for intermediate and advanced users alike. The techniques and knowledge they need are far outside the requirements of a traditional renderer.
This course will help provide an understanding of the many ways that users can improve performance in their UE projects and identify some major barriers that are common to AEC projects and some solutions.
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 4.25
64-bit Windows may be required for some Datasmith operations.
Supported Engine Versions
4.25 – 4.26