Outfits Collection 8 – Mixed Outfits – Modular – Rigged

Realistic 3D models of Outfits Collection 8 – Mixed Outfits – Modular – Rigged

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Description

How to avoid overlaps of clothing with the body when using Metahuman

IMORTANT !

There are 2 versions of this character:

1. (First version – UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin – UE5 Skeleton)

2. (New version – UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)

This is not a Metahuman’s body and face. This is our creation.

But this body has exactly the same shape as the Metahuman’s body (Normal/Average)

So you can put this Outfit on your Male Metahuman (Normal/Average)

The difference between the first version and the new version

Download the version you need. Enjoy 🙂

Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:

Basic 

IK Bones

You can find the difference between the New Versions and the First Versions by clicking on each individual model.

Example

Characters Separately:

Man_1_Winter

Man_1_Sport

Man_Casual_Outfit_2

DETAILS:

– This product supports Lumen for Unreal Engine 5.0+

– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

– The project has 8k textures, which can affect fps

– Use the texture size limitations in the Unreal Engine to make them smaller 

– PBR Materials

– All objects, textures and materials have their own names

– Model is built to real-world scale

– Units used: cm

– Doesn’t have Default names 

– Doesn’t have NGons

– Doesn’t have Overlapping Vertices

– Doesn’t have Overlapping Faces

– Doesn’t have Overlapping UV Faces

– Doesn’t have Missing textures

Technical Details

GENERAL:

Rigged:(Yes)

Rigged: to UE5 skeleton, Quinn: (Yes) First Version

Rigged: to MH skeleton: (Yes) – New Version

Morph: (No)

Animated:(No) Only Demo

Cloth Simulation (yes)

Number of Animations:(Demo)

Animation types (Root Motion/In-place):(No)

Number of characters: 3

Geometry Outfit (Casual)

LOD 0

– Polys: 35,319

– Tris: 70,238

– Verts: 35,720

Geometry Outfit (Winter)

LOD 0

– Polys: 33,930

– Tris: 65,967

– Verts: 33,797

Geometry Outfit (Sport)

LOD 0

– Polys: 48,489

– Tris: 95,021

– Verts: 48,098

Geometry only body

LOD 0

– Polys: 22,372

– Tris: 44,744

– Verts: 23,099

Geometry only hair

LOD 0

– Polys: 18,350

– Tris: 36,700

– Verts: 39,918

Winter

Number of PBR Materials and Material Instances: 18 

Number of Textures: 44 

Sport

Number of PBR Materials and Material Instances: 14 

Number of Textures: 36 

Casual

Number of PBR Materials and Material Instances: 14 

Number of Textures: 38

Texture Resolutions:

– 8192×8192 (Use the texture size limitations in the Unreal Engine to make them smaller)

Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Documentation:(No)

Important/Additional Notes:(No)

Supported Engine Versions

5.0 – 5.3