Description
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
1. (First version – UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin – UE5 Skeleton)
2. (New version – UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your female Metahuman (Normal/Average)
The difference between the first version and the new version
Download the version you need. Enjoy 🙂
Live Link Face (For both versions)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
Characters Separately:
PLAY (First version)
PLAY/MODULAR (New version)
PLAY (First version)
PLAY/MODULAR (New version)
PLAY (First version)
PLAY/MODULAR (New version)
How to change color of the hair (For both versions)
DETAILS:
– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.Â
– Use the texture size limitations in the Unreal Engine to make them smaller/largerÂ
– PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default namesÂ
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
Technical Details
GENERAL:
Rigged:(Yes)
Rigged: to Epic skeleton:(Yes) – First version
Rigged: to MH Skeleton :(Yes) – New version
Morph: (No)
Animated:(No) Only Demo
Cloth Simulation (yes)
Number of Animations:(Demo)
Animation types (Root Motion/In-place):(No)
Number of characters: 3
Sport
LOD 0
– Polys: 21,403
– Tris:Â 42,170
– Verts: 21,432
Casual
LOD 0
– Polys: 38,038
– Tris:Â 75,109
– Verts: 38,513
Summer
LOD 0
– Polys: 35,911
– Tris:Â 71,472
– Verts: 36,059
Geometry only body
LOD 0
– Polys: 22,672
– Tris:Â 45,328
– Verts: 23,383
Geometry only hair
LOD 0
– Polys: 35,154
– Tris:Â 70,308
– Verts: 72,296
Number of PBR Materials and Material Instances: 15 (For each character)
Number of Textures: 39 (For each character)
Texture Resolutions:
– 8192×8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)
Supported Engine Versions
5.0 – 5.3