Overcast Feeling Procedural Nature

Procedurally create in a few clicks, huge outdoor natural environments

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Description

Overcast Feeling Procedural Nature is a pack which will help you procedurally create realistic natural overcast outdoor environments. The overcast mood is created by carefully adjusting different parameters for Directional Light, Sky Light, Volumetric Clouds, Sky and Atmosphere, Post Process Volume etc.

Watch these videos to see what you can achieve with this pack:

VIDEO Overcast Procedural Nature

VIDEO Landscape Auto Material Layers

The pack includes 2 example maps (each example map has a landscape at 4k resolution and each one has a surface area of 16 square km.). Everything is very well optimized so you can quickly and easily create 100 square km landscapes (or even more) in just a few clicks. For the 2 demo levels included in the pack I used real world heightmaps from Yellowstone National Park. Both heightmaps were created from DEM (Digital Elevation Models) with 1 meter horizontal precision so they are almost perfect copy of the real landscape.

The pack contains 21 grass/terrain plants, 10 trees and 4 rocks which offer a lot of diversity and which can also be very customizable. You can change the color of the plants, the wind strength and intensity for both grass and trees and many many other parameters. Beside this, everything is procedurally generated, from an advanced landscape auto-material which will automatically texture and paint any landscape to rocks and trees procedural spawners.

The auto-material comes with automatic grass/terrain plants which will automatically adjust depending of the landscape angle. The landscape auto material comes with 9 different paintable layer so you can manually paint mud, forest ground, pavement, cliffs, grass, etc.

Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works…

This product supports Lumen for versions 5.1 +. If You want to use the pack at it’s full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:

Lumen Documentation: https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/

Technical Details

Number of Unique Meshes: 35

Collision: Yes, automatically generated

LODs: all static meshes are Nanite so LOD’s are not necessary

Number of Materials and Material Instances: 32

Number of Textures: 122

Texture Resolutions: between 512 x 512 and 4096 x 4096 (but most of the textures are 4k)

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Please read the description and watch the Videos from the beginning of the description

Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.

If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!

Supported Engine Versions

5.1 – 5.3