Description
Please note that this package is already included in the Universal Character Customization System, so please don’t buy it if you already own UCS.
The hair animation is based on this technique presented on GDC: http://www.natbird.com/presentations/NatalieBurke_Animating%20with%20Math.pdf
Technical Details
Number of Unique Meshes: 16 (11 Hairstyles, 4 beard styles, 1 human bust for showcase)
Collision: (Yes/No, and specify which type — custom, automatically generated, or per-poly?)
Vertex Count: 6.5K to 23K
LODs: No
Number of Materials and Material Instances: 2 Materials (1 Hair, 1 dummy) and 12 example hair material instances
Number of Textures: 1
Texture Resolutions: 4K
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Detailed tool tips in the material instances
Important/Additional Notes: Please note that an improved version of this package is already included in the Universal Character Customization System, so please don’t buy it if you already own UCS.
Supported Engine Versions
4.15 – 4.27, 5.0 – 5.3