Polygonal: Orc Tribe

The Polygonal Orc Tribes pack is the first in the Polygonal series, and also a great one to get you as a developer started on your next great fantasy game project.

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Description

The Polygonal Orc Tribes pack is the first in the Polygonal series, and also a great one to get you as a developer started on your next great fantasy game project.

The pack features a handful of useful and stronghold asset pieces and characters, one armor piece (as of now), and two Orcish weapons with orcs that are rigged to the UE4 skeleton as well.

*Note: The demo maps contain a post process utilizing depth-of-field features for cinematic purposes, to disable, untick all depth of field options under the depth of field category in your scene’s post process volume.

*Regarding version support: Unreal 4.22 to 4.25 is still supported with this asset as it is old, however please note that only 4.26 – 4.27 + 5.0 and above will ever receive any form of updates.

**IMPORTANT FOR CHARACTERS:**

*All characters provided, and to be provided with future packs are compatible with UE4 animations, not skeletons. This means all normal UE4 animations will work with the bone mappings provided, no problem. The only thing different is the bone names, meaning, you just cant re-target straight to another skeleton, but in returning convenience all provided characters root under one skeleton (although in this one there are three, but can be merged with no issues as tested) as also provided for simple re-targeting to only one base skeleton.*

-It also features a demo map as expected, and a overview of what you may find in the product.

*Additionally, if you’d like to see further how the assets can be used in production check them out in action in my in-development open-world fantasy RPG sandbox; Wolfthorn: https://aerixartgames.itch.io/wolfthorngame

-Latest log: Updated post process settings to eliminate excessive DOF, and corrected some minor lighting artifacts on assets.

-Previous log: File Update for 4.26 – 4.27, which updates the versions and greatly improves the quality of the overall pack.

Documentation: https://drive.google.com/open?id=1enJPRgtgOThgGGyx5qxrb6dGfi5rQMZgN_mnmMt3q1Y

Support Email: aerixartgames@gmail.com

Discord: https://discord.gg/mBZvEPU

Technical Details

Features:

Texture Sizes:

Texture Size: 1 Texture, (500×500) 2 x (2048 x 2048) Water Textures

Collision: Yes, customized and simple for small props and so on.

Vertex Count: Characters Around (2000 verts), Weapons and statics, (3000 to 4500+)

LODs: N/A

Number of Meshes: 26 Total

Number of Materials and Material Instances: 4 Materials, 3 Instances

Number of Textures: 3

Supported Development Platforms: Windows, Mac, and Linux

Supported Target Build Platforms: Windows, Mac, and Linux

Documentation: https://drive.google.com/open?id=1enJPRgtgOThgGGyx5qxrb6dGfi5rQMZgN_mnmMt3q1Y

Supported Engine Versions

4.22, 4.25 – 4.27, 5.0 – 5.3