Post Apocalyptic Bundle

Bundle of 6 Post Apocalyptic pack assets! Complete environment with post apocalyptic cities, suburbs and industrial areas. Over 880 models, building blueprints, cars, 100 blueprints that speeds up level creation.

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Description

Video Showcase

Huge 4,2 square kilometer environment with over 100 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different type buildings with over 160+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, traffic dividers, fences etc. Scattering systems that handle everything from debris scale to far away cities. 

A library with almost 900 different post apocalyptic styled assets for abandoned cities, suburbs and industrial areas. Drivable cars, props and even furniture etc. Pack also includes nature assets like foliage and rocks for surrounding forest biome. 

Example level is using World Partition and a landscape material that comes with four different layers using hi-quality textures, distance based macro details, slope and virtual texturing support + landscape grass. Materials support moss/dirt/damage and wetness layers. Various material layers are converted into material functions for easier editing and assets are using material instances.

Pack also comes with an example player that contains logic to interact with vehicles, items, doors etc.

This pack contains assets from post apocalyptic packs such as Post Apocalyptic Refinery, Post Apocalyptic City, Post Apocalyptic DistrictPost Apocalyptic Vehicles, Post Apocalyptic Rifle, Post Apocalyptic Desert Trees are using PivotPainter for wind. Blueprints are not built with networking in mind, will not work with static lighting due to instanced meshes.

This product supports Nanite and Lumen for Unreal Engine 5.1+

Lumen documentation Link

Nanite documentation Link

Vehicles require ChaosVehiclesPlugin

Technical Details

Number of Unique Meshes: 880

Collision: Yes, automatically and manually generated

Vertex Count: 200-500 000 depending on asset

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 354

Number of Textures: 613

Texture Resolutions:

4K (71)

2K (361)

1K (151)

512 (8)

256 (22)

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Documentation, Video Showcase

Supported Engine Versions

5.1 – 5.3