Description
This pack was developed for the Twin Soul game demo, and includes a hostel according to real russian standards, with many objects suitable to russian life. All objects shown in the scene are designed in one style and are perfectly suitable for a AAA class game in the genres of horror, adventure or shooter. All props have a slight weariness and dilapidation.
The doors and windows are assembled into blueprints which have rotation control and variety.
The lamps are assembled into blueprints which have emissive intensity.
Technical Details
Texture Size: Varied (1024 to 2048)
Collision: Yes (Hand-made).
Collision Exceptions: SM_BigDoor_01_Part_01, SM_BigDoor_01_Part_02, SM_BigDoor_01_Part_03, SM_BigDoor_01_Part_04, SM_BigDoor_02_Part_01, SM_BigDoor_02_Part_02, SM_BigDoor_02_Part_03, SM_BigDoor_02_Part_04, SM_BigDoor_02_Part_05, SM_BigDoor_03_Part_01, SM_BigDoor_03_Part_02, SM_BigDoor_03_Part_03, SM_BigDoor_03_Part_04, SM_BigDoor_03_Part_05, SM_Door_05_Part_01, SM_Door_05_Part_02, SM_Door_05_Part_03, SM_Door_05_Part_04, SM_Door_06_Part_01, SM_Door_06_Part_02, SM_Door_06_Part_03, SM_Door_06_Part_04, SM_Elevator_01_ADD_A, SM_Elevator_01_ADD_B, SM_Elevator_01_ADD_C, SM_Elevator_01_ADD_D, SM_Elevator_01_ADD_E, SM_Elevator_01_ADD_F, SM_Elevator_01_ADD_G, SM_Elevator_01_ADD_H, SM_Elevator_01_Button_01_ADD_A, SM_ElevatorShaft_01_A_Havser_01, SM_ElevatorShaft_01_B_Havser_01, SM_Wires_02_E01, SM_Wires_02_E02, SM_Wires_02_E03, SM_Wires_02_F01, SM_Wires_02_F02, SM_Wires_02_F03, SM_Wires_02_F04, SM_Wires_02_F05, SM_Wires_02_G05, SM_Wires_02_G06, SM_Wires_02_G07, SM_Wires_02_G08, SM_Wires_02_G09
Triangles Count: Varied (2 to 13790)
LODs: Yes
Number of Meshes: 203
Number of Materials and Material Instances: 88
Number of Textures: 136
Number of Blueprints: 19
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3