PowerHouse – Procedural Building System

The PowerHouse Procedural Building System is a blueprint-based system which allows you to quickly create buildings of varying sizes and styles. Speed up the repetitive building creation processes and make room for more creative decisions.

Category:
Tags: , , , , , , , , , , , ,

Description

The PowerHouse Procedural Building System is a blueprint-based system which allows you to quickly create buildings of varying sizes and styles. Speed up the repetitive building creation processes and make room for more creative decisions.

Quick Overview:

Trailer: YouTube

Join our community: Discord

Documentation

*asset packs used to showcase the product:

Soul City, Modular Seaside Town, Modular Fantasy House, Modern City Downtown with Interiors Megapack (Modular Urban Buildings), Medieval Castle Modular Vol 1

Technical Details

3 different Edit Modes

– Standard Mode for editing general positioning, style and other building properties

– Performance Mode for quick blockouts and performance friendly repositioning (instant even on weaker systems)

– Detail Edit Mode for edits on specific meshes / materials

Mesh / Material Pool

– Drag and Drop your own meshes and materials and create your custom style

Templates

– Save and Load your progress in Templates for effortless replication

Anchor manipulation

– Quick and easy repositioning of multiple Anchors simultaneously

Scaling Algorithms

– Have your meshes adapt to building changes without compromising the looks

Origin transform

– Change position and rotation of the origin to ease the alignment of multiple actors

Corners

– Transitions between walls with automated rotation

Detail selection

– Pin static meshes to walls in order for them to adapt to further changes

Roof options

– Procedurally generated nGon

– Custom mesh

Number of Blueprints: 1 Main + 6 Support BPs

Number of Static Meshes: 26

Number of Materials: 1 (6 Materials Instances)

Supported Development Platforms: All Supported Unreal Development Platforms

Important/Additional Notes: Enable the built-in “editor scripting utilities” plugin

Supported Engine Versions

4.27, 5.0