Description
The PowerHouse Procedural Building System is a blueprint-based system which allows you to quickly create buildings of varying sizes and styles. Speed up the repetitive building creation processes and make room for more creative decisions.
Quick Overview:
Trailer: YouTube
Join our community: Discord
*asset packs used to showcase the product:
Soul City, Modular Seaside Town, Modular Fantasy House, Modern City Downtown with Interiors Megapack (Modular Urban Buildings), Medieval Castle Modular Vol 1
Technical Details
3 different Edit Modes
– Standard Mode for editing general positioning, style and other building properties
– Performance Mode for quick blockouts and performance friendly repositioning (instant even on weaker systems)
– Detail Edit Mode for edits on specific meshes / materials
Mesh / Material Pool
– Drag and Drop your own meshes and materials and create your custom style
Templates
– Save and Load your progress in Templates for effortless replication
Anchor manipulation
– Quick and easy repositioning of multiple Anchors simultaneously
Scaling Algorithms
– Have your meshes adapt to building changes without compromising the looks
Origin transform
– Change position and rotation of the origin to ease the alignment of multiple actors
Corners
– Transitions between walls with automated rotation
Detail selection
– Pin static meshes to walls in order for them to adapt to further changes
Roof options
– Procedurally generated nGon
– Custom mesh
Number of Blueprints: 1 Main + 6 Support BPs
Number of Static Meshes: 26
Number of Materials: 1 (6 Materials Instances)
Supported Development Platforms: All Supported Unreal Development Platforms
Important/Additional Notes: Enable the built-in “editor scripting utilities” plugin
Supported Engine Versions
4.27, 5.0