Description
Low poly character model of Prickly Knight.
The character has a sword and a staff.
You can hide things, and I also made full meshes for quick work.
The skeleton has additional eye and mouth bones that need to be animated by an experienced animator.
All animations are made for demo, you will need to customize them.
Attention
The model is loaded and runs on Unreal Engine 5, but the skeleton has a structure from Unreal Engine 4, be careful and take this point into account.
The model has three skins
Additional joins
unrealEye_L
unrealEye_R
unrealJaw_M
It is advisable to use a shader with two-sided polygon display in the model.
Technical Details
Rigged: (Yes)
Bound to Skeleton Epic: (Yes)
When mounted on an Epic skeleton, IK bones are included: (Yes)
Animation: (No) demo only.
Number of animations:0
Animation Types (Root Motion/In-place): (None)
Number of characters: 1
Number of character vertices:
Character: 49844
Sword: 2869
Personnel: 4003
Number of materials and copies of materials: 9
Number of textures: 37
Texture resolution:
Character: Albedo, AO, Metallic, Normal, (4096-4096)
Head: Albedo, AO, Metallic, Normal, (4096-4096)
Eye: Albedo, AO, Metallic, Normal, (2048-2048)
Sword: Albedo, AO, Metal, Norma, (4096-4096)
Staff: Albedo, AO, Metal, Norma, (4096-4096)
The project uses LODs: (No)
Additional joints: unrealEye_L, unreal Eye_R, unrealJaw_M.
Supported development platforms:
Windows: (Yes)
Mac: (Yes)
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3