Description

Low poly character model of Prickly Knight.

The character has a sword and a staff.

You can hide things, and I also made full meshes for quick work.

The skeleton has additional eye and mouth bones that need to be animated by an experienced animator.

All animations are made for demo, you will need to customize them.

Attention

The model is loaded and runs on Unreal Engine 5, but the skeleton has a structure from Unreal Engine 4, be careful and take this point into account.

The model has three skins

Additional joins

unrealEye_L

unrealEye_R

unrealJaw_M

It is advisable to use a shader with two-sided polygon display in the model.

Technical Details

Rigged: (Yes)

Bound to Skeleton Epic: (Yes)

When mounted on an Epic skeleton, IK bones are included: (Yes)

Animation: (No) demo only.

Number of animations:0

Animation Types (Root Motion/In-place): (None)

Number of characters: 1

Number of character vertices:

Character: 49844

Sword: 2869

Personnel: 4003

Number of materials and copies of materials: 9

Number of textures: 37

Texture resolution:

Character: Albedo, AO, Metallic, Normal, (4096-4096)

Head: Albedo, AO, Metallic, Normal, (4096-4096)

Eye: Albedo, AO, Metallic, Normal, (2048-2048)

Sword: Albedo, AO, Metal, Norma, (4096-4096)

Staff: Albedo, AO, Metal, Norma, (4096-4096)

The project uses LODs: (No)

Additional joints: unrealEye_L, unreal Eye_R, unrealJaw_M.

Supported development platforms:

Windows: (Yes)

Mac: (Yes)

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3