Description
Video: youtube.com/watch?v=1s115lEAYVE
PRISM Logger represents an alternative way of logging in Unreal Engine 4.
With PRISM Logger, You will log quickly, easily and with style!
PRISM Logger
+ Run-Time, Multiline and Multistyle logging
+ Scroll Lock
+ Zebra Striping
+ “Always In Front” feature
+ Style Filtering
+ Interaction with built-in Log System ( With a single click it is possible to copy the contents of PRISM Logger to UnrealEd Output Log)
+ Exportable Log to a .sav file
+ Works even in DistributionShipping mode
Technical Details
Number of Blueprints: 7 Blueprints (6 UMG Widget Blueprints and 1 Blueprint Actor)
List of
– Run-Time, Multiline and Multistyle logging ( it is possible to log text fragments of a line in custom sizes and colors)
– Scroll Lock
– Zebra Striping (Alternate Lines can be styled independently)
– “Always-In-Front” feature ( To improve visibility of the log, PRISM Logger can be asked to stay on top of any other Game UI )
– Style Filtering ( It is possible to filter the text that was logged on a style basis )
– Interaction with built-in Log System ( With a single click it is possible to copy the contents of PRISM Logger to UnrealEd Output Log – standard log. )
– Exportable Log ( logs can be exported to .sav file )
– Works even in DistributionShipping mode: PRISM can be deactivated for distributionshipping to hide logs, or it ca be kept active to show logs during tests made in Shipping Mode!
Intended Platform: All Platforms
Platforms Tested: PC (Windows)
Documentation Included: No
ImportantAdditional Notes: PRISM Logger is actually implemented as an actor. Before using PRISM Logger, a PRISM Logger Actor must be instanced in game.
Supported Engine Versions
4.10 – 4.13, 4.22