Procedural Asset Creator

Create various assets (at runtime or in the editor) – stylized or realistic, using a universal node based system. Generate infinite variations with 1 click. 30 example asset generators included.

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Description

Runtime generation support for 4.25+!

DISCORD SERVER (SUPPORT, DISCUSSION)

Included example generators:

Example tutorial 1 | Example tutorial 2

… More tutorials available in the documentation.

By default it works best with non-organic shapes, but it’s possible to add custom nodes and extend the functionality or use your premade organic meshes as asset parts.

It can also be used to compose premade asset parts in random configurations.

Technical Details

Main

Documentation & tutorials: https://goo.gl/Uedxpf

Besides the documentation, the project contains 30 example generators with comments and a few extra node-usage example levels.

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Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3