Description
This is an easy to use, tile based dungeon generator to kickstart your procedural projects. Simply drop the main blueprint into your level, set the room scale and number of rooms and start generating out your structures. Adjust the linearity, and complexity of the dungeon to find the shape and style that fits your project.
Each path type has its own unique mesh pallet with an array for each building block to add even more variation. Add custom meshes for as many unique paths and rooms as you desire and even adjust the heights of the rooms pre-generation.
This project includes the main dungeon blueprint, Data Tables for editing Room/Path themes, functioning keys/doors and lights, and five example blueprints for adding procedural decorations.
The project is built completely in blueprint to be as accessible as possible and includes full documentation here.
Technical Details
Includes:
38 Unique Meshes
10 Unique Blueprints
11 Child Blueprints
1 Material
8 Material instances
Supported Development Platforms: Windows
Network Replicated: No
Documentation: Procedural Dungeon Generator
Supported Engine Versions
4.27, 5.1 – 5.3