Procedural Environment Generator (WFC) Basic

Basic version of Wave Function Collapse algorithm for procedural environment generation

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Description

Generate 3D environments (game levels, buildings, etc.) with Wave Function Collapse algorithm.

Set the rectangular nodes and connection rules for them inside the Blueprint preview window and press the Generate button to automatically form a level.

This plugin replaces Procedural Environment Generator Lite removing all restrictions from it.

There’s also the Full version with many additional features.

Playlist with tutorials

Twitter

Discord server

Technical Details

Code Modules:

Number of Blueprints: 1

Number of C++ Classes: 2 UCLASS, 2 UENUM, 3 USTRUCT, >10 plain C++ classes/structs

Network Replicated: No

Supported Development Platforms: Android, Gear VR, iOS, Linux, MacOS, Nintendo Switch, Oculus, PlayStation 4, Steam VR, Windows, Xbox One

Supported Target Build Platforms: Same as above

Documentation: README.md

Example Project: WfcActorWithBlueprint in Demo Content

Supported Engine Versions

4.24 – 4.27, 5.0 – 5.2