Procedural materials

This project is a collection of material functions for procedural graphics.

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Description

This project is a collection of material functions

for procedural graphics.

There are three set of a functions:

  – for work with signed distance field

  – for work with uv transformations

  – ready to use patterns and utilities

Video:

Demo

Technical Details

Added in 4.25

sdf: voronoi

uv: glitch, mosaic, flip

added normals generation to patterns

Added in 4.27

uv: diagonal mirror

Number of Unique Material Functions: 80+

Number of Demo Materials: 100+

Supported Development Platforms:

Windows: Yes

Mac: Yes

Supported Engine Versions

4.24 – 4.25, 4.27