Description
UPDATE V1.1.1 (5.1 Only):
Fix for bug when baking to static nanite mesh caused UV issues due to deprecated settings in geometry script node in 5.1.1.
UPDATE V1.1:
Added two new material examples (coins and alien).
Added “preset” asset examples for each of the four material types shown.
New coverage options.
New remesh options.
Post displacement smoothing options.
UV offsetting in addition to scaling.
DESCRIPTION:
This blueprint tool uses dynamic mesh actors to generate high detail moss and snow meshes over the top of existing scene. Parametric controls are customizable based on the user’s needs and can be utilized across a broad spectrum of content targets. Because of the high detail and reliance on Nanite this tool is explicitly built with non-runtime expectations and is only meant to create static meshes (Nanite or non-nanite).
Product Video Demo:
PRESENTATION IMAGES INCLUDE MEGASCANS ASSETS THAT ARE NOT INCLUDED IN PACKAGE.
Special Notes:
Technical Details
BE SURE TO ACTIVATE “GEOMETRY SCRIPT” IN THE EDITOR BEFORE ADDING THIS TOOL TO YOUR PROJECT.
Number of Blueprints:
Demo Textures:
Demo Meshes:
Maps:
MEGASCANS MESHES AND TEXTURES NOT INCLUDED IN PURCHASE.
Performance Notes:
Supported Engine Versions
5.0 – 5.3