Procedural Nature Generator

Easy and lightweight plugin for procedural nature generation within the editor, using your own landscapes and assets.

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Description

The Procedural Nature Generator (PNG) is an editor code plugin that aims to assist the user by procedurally creating thousands of natural elements and actors over a landscape actor in just a few seconds, using your own assets. 

TUTORIALS AND OTHER VIDEOS

PNG also provides modifiers and other settings that let you create exceptions on the landscape for certain assets generation. For example, you can use trees and grass assets, but configuring the plugin to avoid locating trees in a defined area or height.

All the assets shown in the gallery and videos are from other asset packs and from the starter content.

Documentation

Example Project (UE4.26)

Support: norlun5@gmail.com

Disclaimer: this is an editor-only plugin, and therefore it CANNOT be used outside of the editor nor generate nature on runtime.

Technical Details

Check the version notes here.

Main features:

Code Modules:

Number of core Blueprints: 6

Number of C++ Classes: 2

Supported Development Platforms: All

Supported Target Build Platforms: All

Tested on: Windows 10/i7 6700K/GTX 1060/32GB DDR4 Ram

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3