Description
Features demonstration / quick tutorial video: https://youtu.be/-Koi6tFwJ7M
Demo level with traffic preview: https://youtu.be/cL5JC1uSvog
This Blueprint allows you to use included, or your own meshes to quickly add road infrastructure to your project. It can be used to easily create flexible roads, bridges and train tracks.
Update Log:
Oct 27 ’23: [pending] Code refactoring, new intersection blueprint, a simple fence blueprint, a controllable vehicle blueprint, bug fixes and optimisations
Feb 07 ’23: A code rewrite that achieved a 60x-performance boost! (Only applies to UE v5.0 or lower due to a bug in more recent engine versions)
Nov 29 ’22: Overhaul Landscape Deformation category, Material Overrides
May 13 ’22: Add support for World Composition
…
3/12/2019: new major update: Lot’s of new stuff (forum post)
Big Feature Update Is Here!
New Features Have Been Added:
This update is backwards compatible. Please make a backup of your project before upgrading.
Tutorial link: https://github.com/manekinekodesu/SnappyRoadsBlueprintTool/wiki/Basic-Tutorial:-Creating-a-simple-road-network
Support thread: https://forums.unrealengine.com/t/snappy-roads-blueprint-tool-announce-and-support-thread/109997
Technical Details
Number of Meshes/Materials/Textures/Blueprints:49/39/35/3
Extra Assets Provided: a number of basic low poly meshes of roads, intersections and props, with multiple UVs for texturing, AO and lightmapping, along with textures(road texture is 1024x1024px) and materials, suitable for mobile or VR purposes.
Size: about 485 MB.
Additional Notes:
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3