Description
VIDEO | DEMO | DOCUMENTATION
:: Overview
Transform your gaming soundscape into a rich, immersive sonic universe that dynamically adapts in real time. Watch your open-world environments come to life with ultra-realistic 3D sounds that follow your players, changing pitch and volume. Our plugin isn’t just game-changing; it’s world-altering, pulling players into your game with a depth of audio experience they never dreamed possible. Embrace the future of game audio now and let your soundscape shape the adventures within.
:: Who would use this?
:: Why would anyone use this?
:: What it does
Sound follows the listener along the created spline, based on the listener’s position. Additionally, it is possible to manipulate sound behavior based on the position on the spline (volume, pitch, .wav file theme change). It is a very modular solution for implementing 3D spline sounds in the environment.
BONUS: Can be used as an actor or actor component. Actor components made for this system can be reused and modified, which enables you to have multiple robust spline systems for any type of tool, not only audio.
:: Need a PRO solution for ambient audio or procedural volumetric audio zones. Check VOLUMETRIC AUDIO ZONES PRO
:: Need a PRO solution for direction character trigger. Check PAWN BIDIRECTIONAL TRIGGER PRO
:: Need a PRO solution for a custom-shaped volume trigger. Check VOLUMETRIC CUSTOM SHAPE TRIGGER
Technical Details
(Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 2
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Win32, Win64, Linux, Mac
Supported Target Build Platforms: Win32, Win64, Linux, Mac
Important/Additional Notes:
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3