Description
This is my profile subsystem. I’ve developed it for about half a year now!
Have you ever wished to be able save multiple saved games in a “slot”-like manner?
This is where this subsystem comes in to play!
It’s purpose is to deliver you a profile-based save and load system. This means if you create a profile in your game it will create a folder (or a whole folder tree) with all configured saved game files in it.
Use cases could be one or more of the following:
And example setup would be the following:
This will save all Custommaps inside /savegames/PROFILENAME/CustomMaps/
Features I’m planning to add:
All these things and more you can do with this system.
Technical Details
Code Modules:
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Developed on Windows. Should work for any desktop.
Supported Target Build Platforms: Windows, Mac, Linux
Documentation: https://profile-subsystem.fandom.com/wiki/Profile_Subsystem_Wiki
Node Explanation:
In a Screenshots folder inside the plugin directory.
Supported Engine Versions
5.0