Profile Subsystem

A folder based profile subsystem. You can use to seperate several savegames.

Category:
Tags: , , , , ,

Description

This is my profile subsystem. I’ve developed it for about half a year now!

Have you ever wished to be able save multiple saved games in a “slot”-like manner?

This is where this subsystem comes in to play!

It’s purpose is to deliver you a profile-based save and load system. This means if you create a profile in your game it will create a folder (or a whole folder tree) with all configured saved game files in it.

Use cases could be one or more of the following:

And example setup would be the following:

This will save all Custommaps inside /savegames/PROFILENAME/CustomMaps/

Features I’m planning to add:

All these things and more you can do with this system.

Technical Details

Code Modules:

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Developed on Windows. Should work for any desktop.

Supported Target Build Platforms: Windows, Mac, Linux

Documentation: https://profile-subsystem.fandom.com/wiki/Profile_Subsystem_Wiki

Node Explanation:

In a Screenshots folder inside the plugin directory.

Supported Engine Versions

5.0